Name | Image | Tier | Pool | Description | Flavor |
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Focus Sash | | Common | | When you would die while you have at least 10 HP, heal to 1 HP instead. | It's super effective! |
Memory Locket | | Common | | At the end of your first turn, Retain your hand. | If you squeeze it hard enough you can remember the open beta. |
Right Greave | | Common | | If you have 25% or less HP at the start of your turn, gain 4Block. | STILL waiting for Left Greave. |
Berry Bomb | | Uncommon | | Upon pickup, raise your Max HP by 6. In 8 combats, explodes and deals 100 damage to ALL enemies. | Tastes explosive! |
Consolation Prize | | Uncommon | | Whenever you lose HP in combat, gain that much Gold. | Gold oozes from your wounds. |
Dragon Fruit | | Uncommon | | Upon pickup, raise your Max HP by 5. Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies. | As a connoisseur would say, piquant. |
Invisible Cloak | | Uncommon | | At the start of each combat, ALL enemies lose 1Strength. | You're far too modest to "wear" this. |
Writhing Mask | | Uncommon | | At the start of each combat, gain 3Malleable. | It squirms on your face uncomfortably. |
Box of Bandaids | | Rare | | Whenever you add a card into your deck, increase your Max HP by 1. | Vends only when shown cool techniques. |
Plasma Pancake | | Rare | | Upon pickup, raise your Max HP by 6. At the start of each combat, deal 11 damage to ALL enemies. | It's literally on fire. |
Retaliation Kit | | Rare | | The first time your Block is broken each combat, apply 2Weak to ALL enemies. | All you need to disappear in a burst of smoke! Smoke no longer included. |
Rose Stone | | Rare | | Glowssometime.Rightclick while glowing for a massivereward. | Watch for thorns. |
Skull Hunter | | Rare | | Elites drop an additional Rare card reward. | You're bringing this conflict to a head. |
Big Berry | | Boss | | Upon pickup, raise your Max HP by 30. | You had no idea they could get this big. |
Clock Rock | | Boss | | Gain [E] at the start of your turn. You have 600 seconds to live. Gain 60 seconds after each combat. | Tick tock goes the clock rock. |
Cursed Compass | | Boss | | Gain [E] at the start of your turn. Future maps contain only 1 path. | No matter which way you turn, it always points forwards... |
Devious Botling | | Boss | | Gain [E] at the start of your turn. Torments you on every 3rd turn. | A tiny little mini-bot whose prime directive is to mess with people. |
Endless Sickness | | Boss | | Gain [E] at the start of your turn. At the start of each combat, shuffle a Virus into your draw pile. | Always multiplying. |
Horrorstone | | Boss | | Gain [E] at the start of your turn. Upon pickup, obtain 666Gold and a Blight. | Holding it fills you with terror. You drop it, but it writhes back into your pocket. |
Improvement Manual | | Boss | | Upon pickup, Upgrade5 cards. | Ahh, so THAT's how you make a card Innate! |
Mystery Boss Challenge | | Boss | | Upon pickup, choose Energy or Non-Energy and obtain a random boss relic of that type. | It's raw! |
New, Clear Reactor | | Boss | | Energy is conserved between turns and combats. You no longer gain Energy each turn. Set your energy to 100 upon pickup and at the start of each Act. | Totally safe! Good for the environment! Fosters mutations! |
Superbombomb | | Boss | | At the end of your turn, lose1 HP from radiationpoisoning.Rightclick:DestroythisrelicandOBLITERATEallenemies. | A superweapon beyond any technology. Who made this...? |
Tangling Vine | | Boss | | Gain [E] at the start of your turn. At the end of your turn, take 2 damage. | Don't take this the wrong way. |
Cooldron | | Shop | | All Potions you find are Entropic Brews. | It's cool. |
Ghostly Gear | | Shop | | Whenever you play a πStrike or Defend, Exhaust it. | The sword and shield are more difficult to see each time you look. |
Gilded Clover | | Shop | | ALL future cards you find are Rare. | Super-duper rare! |
Paid Education | | Shop | | Upon pickup, Upgrade2 cards. | That was just the down payment. |
Sextant | | Shop | | You can see the contents of ? rooms. | Useful for sniping. |
Snail's Watch | | Shop | | Whenever you play 12 cards in a single combat, end your turn and gain 2Strength. | Someone is going to want this back. |